Marshall Jennings
3D Artist | Architectural Visualization
DFW, TX, United States
Summary
I’m a former student of Texas A&M University majoring in Visualization and specializing in game design and architectural visualization. My education is built on diverse foundational art and technology courses, culminating in several encompassing studio projects to simulate an eventual career in the industry and as personal projects reflecting my own interests.
My work comprises various mediums -both 2D and 3D- with a particular focus on detailed environmental designs, renderings, and recreations. Generally, these ventures include complete video game products (produced alongside a diverse team of artists, designers, and developers), more traditional art pieces, and digital scenes illustrating architectural assets both real and fictional.
Skills
3D ModelingArchitectural VisualizationRenderingEnvironment DesignDigital Painting
Software proficiency

Maya

Unreal Engine

Substance 3D Painter

RenderMan

Procreate

Photoshop

Illustrator

InDesign

After Effects
Productions
Video Game
Roomblade: Kill and Clean
Year
2024
Role
3D Artist, Texturer, Level Designer, Lighter, etc.
Company
TAMU Visualization Dept.
Video Game
Chronolistics
Year
2023
Role
3D Artist, Texturer, Level Designer, Lighter, etc.
Company
TAMU Visualization Dept.
Video Game
P.I.H.G. (Perfect Ideal Hog Genotype)
Year
2022
Role
3D Artist, Texturer, Level Designer, etc.
Company
TAMU Visualization Dept.
Video Game
Cat-a-Combs
Year
2021
Role
3D Artist, Texturer, Level Designer, Lighter, etc.
Company
TAMU Visualization Dept.